These sparse woods are known for increasing The Hero's attack speed by 1% per Tile. The rate at which they do so for The Hero is 0.5% per Tile, while for enemies they decrease the attack speed by 1% each. 6 Oasisīorne from Rivers placed next to Desert and Sand Dunes, Oasis Tiles specialize in lowering the attack speed for all creatures on the map. When placing them, keep in mind that a River needs to start somewhere along the border of the map. RELATED: Loop Hero: All Resources (And How to Get Them)įurthermore, all Battlefields next to a River get turned into Shipwrecks. Rivers are also bringers of transformations, as they can not only use Desert and Sand Dune Tiles to turn into Oasis ones but can also change to make Reed and Bridge Tiles when placed adjacent and on top of Wasteland Tiles. These rushing waters are considered by many to be the best Landscape Tile, as they double the effects of other adjacent Landscape Tiles. ![]() There are methods of using Deserts and Sand Dunes beyond the straightforward HP debuff, though, this tactic requires a Tile that gets unlocked later on. Similar to Deserts, Sand Dune Tiles lower the max HP of all creatures on the map, however, they do so by a value of 1% each instead of 0.5%. One can pair Deserts with Meadows and Blooming Meadows to offset The Hero's decrease in HP if the player feels that they need a beefier build. ![]() Every Desert placed on the map lowers every creature's HP by 0.5%, including The Hero. While at first seeming like a debuff, players can use the effects of Desert Tiles to greatly weaken enemies. They are immensely useful in the early parts of the game, however, they are outclassed by other Tiles that get unlocked later. This more colorful variant heals 3 HP at the start of each day, and can also be affected by time-manipulating tactics. When one places a Meadow next to anything that is not the same kind of Tile, it transforms into a flowery Blooming Meadow. RELATED: Loop Hero: How to Get Orb of ExpansionĬombining their effects with time-manipulating Tiles like Chrono Crystals can vastly increase the HP healed every morning. 11 MeadowĪnother of the most basic Landscape Tiles in the game are Meadows, which grants The Hero +2 HP (as healing, not max HP) at the start of every day. Every 2 days, this large tile will spawn a pesky harpy, which can be quite annoying due to their high evasion. When a Mountain Peak appears, the player gets +48% max HP, a huge boon, though one that comes with a cost. These stone giants are formed when the player places 9 Rocks and Mountains in a 3x3 square. When 10 Rocks and Mountains are placed, a Goblin Camp will appear somewhere adjacent to the Road. Mountains act very similarly to Rocks in that they increase The Hero's max HP, but do so by +2% for each adjacent Rock or Mountain, meaning that they rely on a few Rocks to be effective, however, provide a greater stat boost. Each Rock that is placed will increase The Hero's max HP by 1% (+1% for every adjacent Rock or Mountain Tile) as well as gives 1 Preserved Pebble. One of the first cards that the player will be able to use in the game is the Rock Card, which places Rock Tiles upon the map on the desired location (cannot be on the Road or adjacent to it). Be sure to only insert Landscape Cards into one's deck based on the character they are using and the tactics that they wish to unleash on their upcoming journey. There are 14 Landscape Tiles in the game and some are merely minor variations of one another, though, all can be used by builds dedicated to specific strategies. RELATED: Loop Hero: All Cards (And How to Unlock Them) ![]() P>While many Tiles in Loop Hero require the player to interact with them in some way, Landscape Tiles differ in that they are mostly the kind that are placed on the map, away from the Road, and have a passive effect that influence's The Hero's stats.
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